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The Project: Another update!

Sunday, September 11, 2011

So some nice things and some not so nice things. One of our programmers had to drop out, his full-time required too much of him. However, he realized this and dropped off before it got to be too late so it wouldn't cause any problems. Great dude, but unfortunately it just didn't work.

However, I do have good news! I got an update on the overworld map sent to me, and I saw it, and it was good. I also got a huge update from my other artist of creatures and the characters and I am excited beyond excitement. Thrilled? Titillated? Those words don't enough describe my level of fervor as it pertains to this news.

We have our first meeting this Saturday. I cannot wait!

Gaming: Game Design

Saturday, September 10, 2011

One of the things I get a lot of now that people know I am making a game are their suggestions. In many instances, they aren't very good ones. I always feel bad if I tell them no, and working in sales has helped a bit with letting people down easy, but sometimes you just have to say no. For example, some people don't understand video game genre's and ideas and lore. They don't really get that if you've got a specific world created for your game, you can't throw in things that are radically different. I've had to adopt phrases for people like this making suggestions, like "Maybe on my next game." or "Maybe in the sequel." or even, if you don't mind being a little blunt: "It's not that type of game." The first of these three is the one I use the most because it keeps people from asking so many questions about the game this early in the project. Then you get the types who don't care what genre your game is, they want you to change it. They'll say things like "that would be much better if you did it this way." In some cases they're right. We're focusing on those who are wrong today. The easiest response to that is "It doesn't fit my vision of the game."

One of the things I do that I don't know how many other game designers do is that I like to ask you for suggestions. I do want to hear what everyone thinks and see what I can incorporate into my design, so I may get this more than others.

So just a short post today, with an apology for neglected this blog. I've been hella busy at work with us getting a new phone carrier in the store, and some problems with the project. I will have some more tidbits of information for you about the project tomorrow night! Leave questions if you'd like to know anything in particular about the project!