One of the things I get a lot of now that people know I am making a game are their suggestions. In many instances, they aren't very good ones. I always feel bad if I tell them no, and working in sales has helped a bit with letting people down easy, but sometimes you just have to say no. For example, some people don't understand video game genre's and ideas and lore. They don't really get that if you've got a specific world created for your game, you can't throw in things that are radically different. I've had to adopt phrases for people like this making suggestions, like "Maybe on my next game." or "Maybe in the sequel." or even, if you don't mind being a little blunt: "It's not that type of game." The first of these three is the one I use the most because it keeps people from asking so many questions about the game this early in the project. Then you get the types who don't care what genre your game is, they want you to change it. They'll say things like "that would be much better if you did it this way." In some cases they're right. We're focusing on those who are wrong today. The easiest response to that is "It doesn't fit my vision of the game."
One of the things I do that I don't know how many other game designers do is that I like to ask you for suggestions. I do want to hear what everyone thinks and see what I can incorporate into my design, so I may get this more than others.
So just a short post today, with an apology for neglected this blog. I've been hella busy at work with us getting a new phone carrier in the store, and some problems with the project. I will have some more tidbits of information for you about the project tomorrow night! Leave questions if you'd like to know anything in particular about the project!
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Gaming: Blizzard and D3
Monday, August 8, 2011
Anyone who is interested in Diablo may already know this, but for those who don't, here's a nice tidbit of information: If you don't have an internet connection, much less a reliable internet connection, you can't play D3. Yes, even in single-player mode. You will also not be able to play over LAN. Their response about playing offline? Well, they just want you to play someone else's game.
They are trying to wrap up this DRM reaming as a good thing, so they threw in a real-money auction house. That's right, you can buy stuff for actual cash! They are also giving you a persistent friend's list, server-side character storage, guarantees the disappearance of hacks and dupes, a cross-character item stash, and a few other things.
Let's take a look, shall we? The Auction House, I'm torn on. I was an avid WoW player for some time, and some of the changes to the game just seem all too... similar. I like the idea that my gaming could possibly gain me some real-life revenue that I can use how I need. However, this also means rich kids get the best things, since this will let them just purchase the weapons straight up without doing a lick of work. On top of this, it could open the door to the IRS coming online in full force. This is an excuse for the always-online DRM, and another revenue source for Blizz (as I'm sure there is a nominal fee for this feature).
The persistent friends list isn't so much bad as not needed. With the age of cyber-socializing as it is, we have our friends in a hundred different lists already. We don't need another one. Allow us to link our account of choice and use it when we're online. This is also an excuse for their always-online DRM.
Server side character storage. Why? Because they're afraid you might mess with your character. Well, I paid for this software, I will do as I please, within the letter of the law. This is an excuse, again, for their always-on DRM.
They say it will prevent hacks and dupes and such. This just simply isn't true. There is no possible way to make something completely unhackable. They can try, but as they have said themselves, their development team isn't as big as the cracking/hacking community. Another excuse to push their always-connected leash? Yup.
Cross-character stash for your items. I like this. I love a cross character stash, though I apparently hold the unpopular opinion. However, there's no need for the stash to need to be online. I've played plenty of games where they had a cross-character stash and was never connected to the internet. I'm pretty sure you can guess the next sentence. It's just another excuse for their online DRM.
Also, their persistent friends list requires RealID. This isn't something I'm a fan of. I dropped WoW before it, and so haven't used it personally, but what is this doing besides causing another step of inconvenience? I don't want my name thrown out to everyone so future employers could see I once used a bad word on a forum, or see that I had a level 80 of each class. No employer will see that and think "Oh, he must get his work done quickly, and that's how he has time to do that!" No, they will think "He's a lazy ass who only wants to play video games all day. NEXT!"
Another point I would like to make is that requiring a persistent internet connection punishes people who choose to live in a more rural area or even those who don't, that can't get an unlimited internet connection.
Finally, pirates get a better product that they have less hassles with, and for a 100% reduction in price. Why wouldn't you pirate? Check out, for instance, the whole StarForce problem. Or the previously mentioned problem about internet connections. Or hey, trying to get customer support (especially from blizzard) can be a nightmare, so I think I'll just post on the forum or comment section from where I got the cracked version. Almost always an answer in very little time, and I don't have to have a phone up to my ear the whole time!
Blizzard, we're trying to throw our money at you for this game, what is your problem with that?
They are trying to wrap up this DRM reaming as a good thing, so they threw in a real-money auction house. That's right, you can buy stuff for actual cash! They are also giving you a persistent friend's list, server-side character storage, guarantees the disappearance of hacks and dupes, a cross-character item stash, and a few other things.
Let's take a look, shall we? The Auction House, I'm torn on. I was an avid WoW player for some time, and some of the changes to the game just seem all too... similar. I like the idea that my gaming could possibly gain me some real-life revenue that I can use how I need. However, this also means rich kids get the best things, since this will let them just purchase the weapons straight up without doing a lick of work. On top of this, it could open the door to the IRS coming online in full force. This is an excuse for the always-online DRM, and another revenue source for Blizz (as I'm sure there is a nominal fee for this feature).
The persistent friends list isn't so much bad as not needed. With the age of cyber-socializing as it is, we have our friends in a hundred different lists already. We don't need another one. Allow us to link our account of choice and use it when we're online. This is also an excuse for their always-online DRM.
Server side character storage. Why? Because they're afraid you might mess with your character. Well, I paid for this software, I will do as I please, within the letter of the law. This is an excuse, again, for their always-on DRM.
They say it will prevent hacks and dupes and such. This just simply isn't true. There is no possible way to make something completely unhackable. They can try, but as they have said themselves, their development team isn't as big as the cracking/hacking community. Another excuse to push their always-connected leash? Yup.
Cross-character stash for your items. I like this. I love a cross character stash, though I apparently hold the unpopular opinion. However, there's no need for the stash to need to be online. I've played plenty of games where they had a cross-character stash and was never connected to the internet. I'm pretty sure you can guess the next sentence. It's just another excuse for their online DRM.
Also, their persistent friends list requires RealID. This isn't something I'm a fan of. I dropped WoW before it, and so haven't used it personally, but what is this doing besides causing another step of inconvenience? I don't want my name thrown out to everyone so future employers could see I once used a bad word on a forum, or see that I had a level 80 of each class. No employer will see that and think "Oh, he must get his work done quickly, and that's how he has time to do that!" No, they will think "He's a lazy ass who only wants to play video games all day. NEXT!"
Another point I would like to make is that requiring a persistent internet connection punishes people who choose to live in a more rural area or even those who don't, that can't get an unlimited internet connection.
Finally, pirates get a better product that they have less hassles with, and for a 100% reduction in price. Why wouldn't you pirate? Check out, for instance, the whole StarForce problem. Or the previously mentioned problem about internet connections. Or hey, trying to get customer support (especially from blizzard) can be a nightmare, so I think I'll just post on the forum or comment section from where I got the cracked version. Almost always an answer in very little time, and I don't have to have a phone up to my ear the whole time!
Blizzard, we're trying to throw our money at you for this game, what is your problem with that?
Gaming: The Humble Indie Bundle
Friday, August 5, 2011
If you haven't heard about this, then you don't really keep up with gaming news as much as you should. I don't either. I'm pretty terrible about keeping up with any type of news, and bury myself in my projects. What this bundle does is it gives you a bunch of games for whatever price you would like to pay. You can pay anything from one cent to a million dollars if you wanted. I'm pretty sure they'd let you pay more than that, as well. If you pay more than the average, you get the games from last year as well. When I purchased, the average was 5.35 USD.
The money that you pay gets donated in whichever way you want to developers and charities.
The money that you pay gets donated in whichever way you want to developers and charities.
The Project: A Quick Mentioning.
Friday, July 22, 2011
I wanted to mention a couple things, and pose a few questions, about the game that is underway.
I have (almost!) finished getting into digital means all of the core character skills. I have a few more on the machinist to type up. We have decided that we will implement these core characters first, and expand to including the other ones as we have time to do so. This means while you're guaranteed to be able to play 3 different classes (with some super-slick customization options!), there may be up to 8 characters to choose from, all with their own flavor of ass-kickery.
Now, for some questions. I'm thinking for the machinist that he could have a couple options for weapons: Gun or Wrench. Guns do more damage, but wrenches give a bonus to your creations. What do you all think?
Also, If we can't include the characters in the release, should we offer the rest as DLC, or create an expansion that gives the extra characters and makes the world a good bit bigger, with more lives to save and problems to solve?
That's all for now! Leave me some answers, and even more questions, and I will reply to them in my next post about the project.
I have (almost!) finished getting into digital means all of the core character skills. I have a few more on the machinist to type up. We have decided that we will implement these core characters first, and expand to including the other ones as we have time to do so. This means while you're guaranteed to be able to play 3 different classes (with some super-slick customization options!), there may be up to 8 characters to choose from, all with their own flavor of ass-kickery.
Now, for some questions. I'm thinking for the machinist that he could have a couple options for weapons: Gun or Wrench. Guns do more damage, but wrenches give a bonus to your creations. What do you all think?
Also, If we can't include the characters in the release, should we offer the rest as DLC, or create an expansion that gives the extra characters and makes the world a good bit bigger, with more lives to save and problems to solve?
That's all for now! Leave me some answers, and even more questions, and I will reply to them in my next post about the project.
Gaming: Upcoming Games and Other Things
Wednesday, July 13, 2011
There are a few games that are coming out that I am super excited to play, but have to wait. The first, but likely the furthest away, is Grim Dawn from Crate Entertainment. It is the spiritual successor to the amazing Titan Quest that was tons of fun to play, and if you don't like it, you should be ashamed.
The next is, of course, Diablo 3. With the other two in the series repeatedly beaten, it is really past time for the third to come out. Stop horsing around, Blizzard. We know you're done. You've generated enough hype.
The third is Torchlight 2. I spent too many hours playing the first one, and I know the second will be just as fun. I just hope none of these games come out at the same time, otherwise I will have to quit my job, stop sleeping, and halt development on my own game to play them.
I'm not really interested in too much else at the moment. Child of Eden was a blast, and is replayable out the wazoo. Haven't had the chance, yet, to get Alice: Madness Returns.
Update on the game I have under development: I have decided on a working title. It will be called Spellplague for the time being. I have decided upon shunning both the talent tree system and the trainer system, instead, as you use more abilities in a certain family of abilities, you'll progress that family of abilities. This gives you the chance to really master your class. I am thinking of also letting characters who have beat the game start again with everything they mastered, and letting them master the other skill families as well.
If you can find a cope of it anywhere, you'll want to pick up Arcanum: Of Steamworks and Magicks Obscura. It is a great game, but an older one. It's got it's bugs and troika went out of business, but it's a pretty great game, albeit polarizing. You will grow to either love it or hate it.
This concludes tonight's updates, and with any luck, the fellows and/or ladies over at Crate Entertainment will respond to my email, and I may have a surprise for you dudes and dudettes.
The next is, of course, Diablo 3. With the other two in the series repeatedly beaten, it is really past time for the third to come out. Stop horsing around, Blizzard. We know you're done. You've generated enough hype.
The third is Torchlight 2. I spent too many hours playing the first one, and I know the second will be just as fun. I just hope none of these games come out at the same time, otherwise I will have to quit my job, stop sleeping, and halt development on my own game to play them.
I'm not really interested in too much else at the moment. Child of Eden was a blast, and is replayable out the wazoo. Haven't had the chance, yet, to get Alice: Madness Returns.
Update on the game I have under development: I have decided on a working title. It will be called Spellplague for the time being. I have decided upon shunning both the talent tree system and the trainer system, instead, as you use more abilities in a certain family of abilities, you'll progress that family of abilities. This gives you the chance to really master your class. I am thinking of also letting characters who have beat the game start again with everything they mastered, and letting them master the other skill families as well.
If you can find a cope of it anywhere, you'll want to pick up Arcanum: Of Steamworks and Magicks Obscura. It is a great game, but an older one. It's got it's bugs and troika went out of business, but it's a pretty great game, albeit polarizing. You will grow to either love it or hate it.
This concludes tonight's updates, and with any luck, the fellows and/or ladies over at Crate Entertainment will respond to my email, and I may have a surprise for you dudes and dudettes.
Gaming: Doing Research for Designing Video Games
Monday, July 11, 2011
Something most of my followers do not know is that I am currently creating a video game. That is why I have been silent for a week, is I was in hardcore getting-stuff-done mode, and that made me neglect my blog. Well, no fear, I am back, and will be less sporadic. On to this evenings subject. I have been trying to figure out how I am going to do the skill learning mechanism, and the battle mechanics. My question for skill learning is should I have trainers that teach you at the correct level, like World of Warcraft? Maybe a talent tree system a la Diablo II and Torchlight? Should I invent a new way of doing it, or use one that's rarely used? I think the most satisfying for me is a use-it-to-learn-it system. The more they use "Fireball" the more potent it becomes, for example. I don't want to re-do something that's been done too much, but at the same time, I want it to be accessible and feel natural enough. I have also designed the spells for two classes over this time, the Wizard and Necromage. I can't go into too much detail, but I cannot wait for others to experience this. So to research different types of battle systems, I decided to play a few different types, so I pulled out Torchlight, Diablo II, Titan Quest (pc versions), and Secret of Mana. I'm gonna have to dig for my copy of Baldurs Gate and see if I can find a PC action-RPG that doesn't use a controller or the "left and right click to attack" battle mechanics.
If you know of one, leave the title in the comments. Also, if you enjoy playing warriors or barbarians, leave a note of your two favorite skills for that class. Who knows, they might make it into the game.
If you know of one, leave the title in the comments. Also, if you enjoy playing warriors or barbarians, leave a note of your two favorite skills for that class. Who knows, they might make it into the game.
Gaming: How to Decide on a Gaming Rig
Friday, July 1, 2011
I have been asked many times how I decided on what parts to get when upgrading/building a new box, or if buying one pre-built, who to go to. So I figured I would put my answers here.
On building: First things first. You want it to look slick, right? Plan this one out. Find your case first. If you want something more unique, fabricate your own! It's not as hard as it sounds, with the right tools. Once you have your case decided, use the case size to decide on the motherboard. Generally, the larger motherboards provide a faster experience (this isn't always true, however. Do your homework! Read the reviews, etc.). Once you have that, make sure the RAM and graphics cards are compatible, as well as the processor. Many motherboards come with a processor, some don't. If you're willing to spend some money, go with dual graphics cards - but again, make sure the motherboard will support it. After you've got the RAM, graphics cards, and processor chosen, you can then go on to what you're putting in your drive bay. Blu-Ray? DVD? Zip drive? It's your call. I recommend a blu-ray, if you can spring for it. You can also find neat trinkets to go in there, such as a gauge that shows temperatures and fan speeds and such, or a cup holder and cigarette lighter (not even kidding!). Hard drives are fairly inexpensive, and if you go with a Solid State drive, you'll be paying a lot more for less storage, however, they are silent and much quicker. Most motherboards have good on-board sound. If you want a sound card, however, make sure you have enough room on your motherboard. After all of your lights and components and drink holders and whatever you want are picked out, it's time for you to get a power supply. This is something, again, that you need to make sure is compatible. Take note of the amount of power each component uses, then decide on your power supply. If all of this stuff doesn't come with fans, you'll need those. Head down to Radio Shack (or similar small electronics store) and pick a couple up, as well as a static guard wrist strap. Just in case, you know? Don't want to fry something brand new. If you don't have them, it's also good to pick up some electronics screwdrivers. Putting it together is fairly easy, just read any instructions and read the labels on your motherboard.
On Upgrading: Upgrading a system is easy enough, if you're gonna drop some bank on it, go for the high end stuff. If you're getting a new motherboard, consider replacing the whole computer; it can sometimes be much easier on your stress levels. Spawn campers stress you out enough, right? For anything else, just keep in mind any restrictions your have, whether it's power, case space, or money. Newegg usually has some great deals running that you can jump on there.
Finally, on Purchasing: The most important thing you can do is read reviews. If it's something you're gonna be using for some time, make sure it's aesthetically pleasing, or it's a case you can make so. Always watch out for deals, and find out who has a good warranty. I like the Alienware stuff myself, and they have good support there. You wont need to worry about making sure part "A" works with component "B" when "building" your computer through the different companies builders, and the drivers are almost always up-to-date. It's the most convenient, but can cost you more money than you're wanting to spend. To help with the price, always call up and order over the phone. The sales reps have a commissioned job, and can work with the price, and give you different discounts. If they have a card program, apply for it. Most companies give you a discount.
If you have any questions, feel free to leave it in the comments!
On building: First things first. You want it to look slick, right? Plan this one out. Find your case first. If you want something more unique, fabricate your own! It's not as hard as it sounds, with the right tools. Once you have your case decided, use the case size to decide on the motherboard. Generally, the larger motherboards provide a faster experience (this isn't always true, however. Do your homework! Read the reviews, etc.). Once you have that, make sure the RAM and graphics cards are compatible, as well as the processor. Many motherboards come with a processor, some don't. If you're willing to spend some money, go with dual graphics cards - but again, make sure the motherboard will support it. After you've got the RAM, graphics cards, and processor chosen, you can then go on to what you're putting in your drive bay. Blu-Ray? DVD? Zip drive? It's your call. I recommend a blu-ray, if you can spring for it. You can also find neat trinkets to go in there, such as a gauge that shows temperatures and fan speeds and such, or a cup holder and cigarette lighter (not even kidding!). Hard drives are fairly inexpensive, and if you go with a Solid State drive, you'll be paying a lot more for less storage, however, they are silent and much quicker. Most motherboards have good on-board sound. If you want a sound card, however, make sure you have enough room on your motherboard. After all of your lights and components and drink holders and whatever you want are picked out, it's time for you to get a power supply. This is something, again, that you need to make sure is compatible. Take note of the amount of power each component uses, then decide on your power supply. If all of this stuff doesn't come with fans, you'll need those. Head down to Radio Shack (or similar small electronics store) and pick a couple up, as well as a static guard wrist strap. Just in case, you know? Don't want to fry something brand new. If you don't have them, it's also good to pick up some electronics screwdrivers. Putting it together is fairly easy, just read any instructions and read the labels on your motherboard.
On Upgrading: Upgrading a system is easy enough, if you're gonna drop some bank on it, go for the high end stuff. If you're getting a new motherboard, consider replacing the whole computer; it can sometimes be much easier on your stress levels. Spawn campers stress you out enough, right? For anything else, just keep in mind any restrictions your have, whether it's power, case space, or money. Newegg usually has some great deals running that you can jump on there.
Finally, on Purchasing: The most important thing you can do is read reviews. If it's something you're gonna be using for some time, make sure it's aesthetically pleasing, or it's a case you can make so. Always watch out for deals, and find out who has a good warranty. I like the Alienware stuff myself, and they have good support there. You wont need to worry about making sure part "A" works with component "B" when "building" your computer through the different companies builders, and the drivers are almost always up-to-date. It's the most convenient, but can cost you more money than you're wanting to spend. To help with the price, always call up and order over the phone. The sales reps have a commissioned job, and can work with the price, and give you different discounts. If they have a card program, apply for it. Most companies give you a discount.
If you have any questions, feel free to leave it in the comments!
Gaming: Child of Eden
Monday, June 27, 2011
We picked up Child of Eden yesterday, for the Xbox360, and It's definitely a great buy. If you liked the game Rez, this one is definitely for you, but I believe it's one everyone should try. We haven't played it on controller-mode yet, we've only played using kinect, and I have a feeling that this is how it needs to be played. It provides an immersive experience of an arcade-shooter like no other game out there.
The first thing I noticed when I heard about Child of Eden was the music and visuals. It was no less than beautiful, and one of the reasons we got it. This game shows why video games can be considered works of art. It plays to the beat of the music, and you will get a score multiplier for releasing a fully locked-on laser blast to the beat of the music. When you first start, you notice how fun it is to be directing all of the gameplay using your own two hands. Like a controlling the world kind of experience. I imagined I was a mage flinging fireballs instead of lasers. Seriously a blast of a game! On top of all this, Child of Eden is also challenging, and something that gets harder as the levels progress. I find this refreshing, as most games now have the problem of never getting harder as the levels play through, and it just gets boring. No sense of accomplishment is gained from beating a final boss that was as easy as the first.
As much as I like the game, though, it does have it's downsides, and I wouldn't feel right without telling you. It doesn't give much in the way of explanation. The first level, it tells you how to fire the two different weapons, and it tells you how to get and use the support items, and that's about it, aside from the backstory. If you read the manual, you'll figure out the rest, for the most part, any way. The next problem is more a problem with the kinect, than with the game, but on control scheme "A," where you just switch hands to fire the other weapon, it will sometimes act as if you switched hands, even if you haven't. This can be a problem, but if you go with the other control scheme, you just clap your hands at about chest level as if you were about to do some form of an oriental bow. This does make the problem occur less, but it's not as smooth of a transfer from one weapon to the other. The final gripe I have, and probably the one that matters the least, is that the opening scene is just way too long. I was asked if Child of Eden was "a game where you just stand around." But it's where all the backstory is, so I waited it out and got the information it provided, and played a game that is truly an amazing work of art; one for the gaming industry to hold as a flagship in the fight to let video games be recognized all around as a work of art.
The first thing I noticed when I heard about Child of Eden was the music and visuals. It was no less than beautiful, and one of the reasons we got it. This game shows why video games can be considered works of art. It plays to the beat of the music, and you will get a score multiplier for releasing a fully locked-on laser blast to the beat of the music. When you first start, you notice how fun it is to be directing all of the gameplay using your own two hands. Like a controlling the world kind of experience. I imagined I was a mage flinging fireballs instead of lasers. Seriously a blast of a game! On top of all this, Child of Eden is also challenging, and something that gets harder as the levels progress. I find this refreshing, as most games now have the problem of never getting harder as the levels play through, and it just gets boring. No sense of accomplishment is gained from beating a final boss that was as easy as the first.
As much as I like the game, though, it does have it's downsides, and I wouldn't feel right without telling you. It doesn't give much in the way of explanation. The first level, it tells you how to fire the two different weapons, and it tells you how to get and use the support items, and that's about it, aside from the backstory. If you read the manual, you'll figure out the rest, for the most part, any way. The next problem is more a problem with the kinect, than with the game, but on control scheme "A," where you just switch hands to fire the other weapon, it will sometimes act as if you switched hands, even if you haven't. This can be a problem, but if you go with the other control scheme, you just clap your hands at about chest level as if you were about to do some form of an oriental bow. This does make the problem occur less, but it's not as smooth of a transfer from one weapon to the other. The final gripe I have, and probably the one that matters the least, is that the opening scene is just way too long. I was asked if Child of Eden was "a game where you just stand around." But it's where all the backstory is, so I waited it out and got the information it provided, and played a game that is truly an amazing work of art; one for the gaming industry to hold as a flagship in the fight to let video games be recognized all around as a work of art.
Gaming: Beat Hazard
Thursday, June 23, 2011
Beat Hazard is an excellent reanimation of the standard "asteroids" style gameplay. It takes you in a ship blasting aliens and huge balls of junk with intense visuals and gameplay speeds that depend on your music. Want some slower-paced gaming? Pick a more mellow song. Want something that will keep you on edge, where you will forget to blink and barely remember to breathe? Throw some Dragonforce in the mix. It's got rankings, upgrades, single player and multiplayer (co-op or head to head!), great music for everyone (if you don't like the song you're listening to, why do you have it?), and multiple game modes. Their classic version is also included, however to get the online and boss rush modes, as well as a bunch of extra upgrades, you'll have to purchase the Beat Hazard Ultra addition. It's all fairly inexpensive, and as well available on the XBLA (save "Ultra"), and - get this - created by a one-man crew over at Cold Beam Games.
My opinion: Buy it. Buy it all. Have fun getting all the achievements!
My opinion: Buy it. Buy it all. Have fun getting all the achievements!
Gaming and Nerdery: Rolling your first Dungeons and Dragons Character
There are a few different ways to make your first Dungeons and Dragons character that you have to choose from. The first, of course, would be with a pencil and paper. You could also use a character builder, like the one available from Wizards of the Coast or the freeware character builder "Redblade." The last option, is, of course, to have your DM roll you a character based on your loose specifications.
My favorite option for the first character would be with a pencil and paper, doing all the math and marking it down in appropriate places. This accomplishes multiple things here: you get to better learn the mechanics of the game, you get a better feel for who your character is, and you get a better feel of the game as a whole. However, this method does take more time, and if you don't have someone to explain the different elements of your character sheet, and your abilities, and what's the difference between a blast and a burst... Well, it can be confusing.
Using a character builder can be fun, and it can let you play around with different builds to see what happens. It's not as true to the game, I don't believe, but then, I am one of the types who believes in re-rolls only by DM rule. Using a character builder is quite fast when you put it side by side with rolling by hand, and you get a really nice character sheet with the abilities listed and everything, makes all of it so much easier to keep up with. If you've rolled one by hand and want to try it with a character builder, go for it. If you don't feel like writing everything down, use the builder but, and I can't stress this enough, pay attention to what numbers change what stats, what skills modify how many abilities you have, and the like.
If you're entirely helpless with rolling a character by hand, and just can't get the character builder to work for you, then you can go to your DM and ask for a hand. Everyone rolls a first character; S/He will be more than happy to help you, and explain everything along the way. If you want, and the DM agrees to, your Dungeon Master can make your character, then explain everything afterwards.
Any of these three methods will work, though I definitely suggest the first one, if it's not too overwhelming. Happy roleplaying!
My favorite option for the first character would be with a pencil and paper, doing all the math and marking it down in appropriate places. This accomplishes multiple things here: you get to better learn the mechanics of the game, you get a better feel for who your character is, and you get a better feel of the game as a whole. However, this method does take more time, and if you don't have someone to explain the different elements of your character sheet, and your abilities, and what's the difference between a blast and a burst... Well, it can be confusing.
Using a character builder can be fun, and it can let you play around with different builds to see what happens. It's not as true to the game, I don't believe, but then, I am one of the types who believes in re-rolls only by DM rule. Using a character builder is quite fast when you put it side by side with rolling by hand, and you get a really nice character sheet with the abilities listed and everything, makes all of it so much easier to keep up with. If you've rolled one by hand and want to try it with a character builder, go for it. If you don't feel like writing everything down, use the builder but, and I can't stress this enough, pay attention to what numbers change what stats, what skills modify how many abilities you have, and the like.
If you're entirely helpless with rolling a character by hand, and just can't get the character builder to work for you, then you can go to your DM and ask for a hand. Everyone rolls a first character; S/He will be more than happy to help you, and explain everything along the way. If you want, and the DM agrees to, your Dungeon Master can make your character, then explain everything afterwards.
Any of these three methods will work, though I definitely suggest the first one, if it's not too overwhelming. Happy roleplaying!
Gaming AND Nerdery: On Getting a Good Dungeons and Dragons Group.
Tuesday, June 21, 2011
I couldn't decide whether Dungeons and Dragons should go under Gaming or Nerdery... so it gets both.
I've moved quite a bit for someone who isn't from an active-military family. This makes things quite hard when trying to find a steady D&D group. There are websites like Meetup that can help with this, and it's a great help, especially when trying to find a group in an area you're brand new to. I moved out of North Carolina a couple years ago and my friends up here were my brother's friends; Not at all the type to enjoy the classic tabletop RPG. So I've been looking, and had something going for awhile, but due to life happening, had to back out of that group. In all the time spent looking for new groups, I have found a few things that help wonderfully. First, if you're new in an area, go to your local gaming supply store, or comic shop. Let the person behind the counter (or at a table, if they have gaming tables) know that you're new to the area, and ask if he knew anyone looking for players. This almost always helps, and is a good way to make friends in a new area. Another option is, as I said a moment ago, Meetup. Just search for a group for your area.
Something else I've found from playing D&D is that when you're starting a new campaign, create your characters all at once, together. This can solve many a problem. You wont end up with a group full of Strikers with nobody to heal or defend them (unless, of course, that's the point of what you're doing). You will then not be surprised when some characters make a move like trying to defenestrate the shopkeep for no reason than to do so. It will also develop a sense of having known each character for sometime and gives a richer D&D experience.
One last note: if there's a known "last session" that you're having, where it's the end of the group, or whatever: dress as your characters for that session. Speak and act in character as well. Especially if you don't normally do that. It'll create a great memory for everyone and is one hell of a lot of fun!
I've moved quite a bit for someone who isn't from an active-military family. This makes things quite hard when trying to find a steady D&D group. There are websites like Meetup that can help with this, and it's a great help, especially when trying to find a group in an area you're brand new to. I moved out of North Carolina a couple years ago and my friends up here were my brother's friends; Not at all the type to enjoy the classic tabletop RPG. So I've been looking, and had something going for awhile, but due to life happening, had to back out of that group. In all the time spent looking for new groups, I have found a few things that help wonderfully. First, if you're new in an area, go to your local gaming supply store, or comic shop. Let the person behind the counter (or at a table, if they have gaming tables) know that you're new to the area, and ask if he knew anyone looking for players. This almost always helps, and is a good way to make friends in a new area. Another option is, as I said a moment ago, Meetup. Just search for a group for your area.
Something else I've found from playing D&D is that when you're starting a new campaign, create your characters all at once, together. This can solve many a problem. You wont end up with a group full of Strikers with nobody to heal or defend them (unless, of course, that's the point of what you're doing). You will then not be surprised when some characters make a move like trying to defenestrate the shopkeep for no reason than to do so. It will also develop a sense of having known each character for sometime and gives a richer D&D experience.
One last note: if there's a known "last session" that you're having, where it's the end of the group, or whatever: dress as your characters for that session. Speak and act in character as well. Especially if you don't normally do that. It'll create a great memory for everyone and is one hell of a lot of fun!
Gaming: Creator Commentary
Friday, June 17, 2011
For anyone who doesn't know, my dream is to create video games for a living. In this, I love hearing the ins and outs of game creation. After beating portal 2, I went back and replayed the first one, and then again with commentary on. Doing this, I learned a TON of things about game design, and the way you need to think as a game designer. It even shows how little you need in a game to manipulate someone in to doing what you want. Shape something a tad bit differently to draw attention to it. Put moving objects somewhere that you need a player to look. If they're associating something incorrectly, force them to use it in a different manner. I only wish we could get more developer commentary in games.
Gaming: Portal 2 Completed!
Wednesday, June 15, 2011
Portal 2 has been completed, with only two deaths! I loved the ending, and another great Jonothan Coulton song to accompany the credits. Almost made me tear up a bit.
Still to finish:
Any suggestions?
Still to finish:
- Fable 3
- Borderlands (I know, I know, I'm slacking! I just never got around to finishing it.)
- Infinite Undiscovery
- Darksiders
- Darkspore (Is there even an end?!)
- Too Human
Any suggestions?
Gaming: Rift - Invasions
If you haven't heard about, seen, played, or signed up for rift, you should definitely give it a chance. I have been playing for a bit over two months, and it is definitely a noteworthy game. Today, though, I'm going to specifically talk about one aspect of rift: the invasions. Invasions are a zone-wide and sometimes world-wide event where the other planes of existence are colliding with Telara, and you get tons of rifts to destroy, bosses to kill, and smaller groups of sometimes-elite creatures trying to invade and take over strategic points, or points of interest. This accomplishes a couple things, first:
Players actually feel like they are saving the world. There are people all over Telara who need your help, and will send you on quests for said help, but the non-player characters are fighting back the invasions as well. This means that your questing is at a standstill until you can beat back the evil that lurks withing the zone. It changes the landscape, as well. The sky gets darker, the ground changes to burning molten rock, or huge plant growths, or whatever the rift may consist of. These are changes that are very noticeable, and there's a sense of satisfaction when you finally stomped out that water rift, and the foot of water you were standing in evaporates.
The second thing these accomplish, is the "MM" part of "MMO." The largest invasions can take over a hundred players to take it on, and you get the feeling that you're just a part of something big. Taking out the invasion with so many people that you can't count them, I tell you it is an experience I enjoy. For many players, joining an MMO can be daunting; It is similar to going to a new school. You don't know anyone, and you don't know how to make friends. If only there were alien invasions during school to help us meet other people, right?
Now there is a downside to this. If you're on a break at work, or between classes in college, and you want to get a few minutes of game in, well, usually you're good, but sometimes there's that invasion, and you just can't complete that quest you were itching to finish. To me, however, that's something that I can live with, because it provides players with a base to get together and do something for the good of the world they find themselves in.
Players actually feel like they are saving the world. There are people all over Telara who need your help, and will send you on quests for said help, but the non-player characters are fighting back the invasions as well. This means that your questing is at a standstill until you can beat back the evil that lurks withing the zone. It changes the landscape, as well. The sky gets darker, the ground changes to burning molten rock, or huge plant growths, or whatever the rift may consist of. These are changes that are very noticeable, and there's a sense of satisfaction when you finally stomped out that water rift, and the foot of water you were standing in evaporates.
The second thing these accomplish, is the "MM" part of "MMO." The largest invasions can take over a hundred players to take it on, and you get the feeling that you're just a part of something big. Taking out the invasion with so many people that you can't count them, I tell you it is an experience I enjoy. For many players, joining an MMO can be daunting; It is similar to going to a new school. You don't know anyone, and you don't know how to make friends. If only there were alien invasions during school to help us meet other people, right?
Now there is a downside to this. If you're on a break at work, or between classes in college, and you want to get a few minutes of game in, well, usually you're good, but sometimes there's that invasion, and you just can't complete that quest you were itching to finish. To me, however, that's something that I can live with, because it provides players with a base to get together and do something for the good of the world they find themselves in.
Gaming: Afterglow Controllers
Tuesday, June 14, 2011
I recently got one of PDP's Afterglow controllers for my Xbox 360. I love it. It has it's drawbacks though, and I think I should mention these first.
For the 360, all of their controllers are wired. It's not something I currently miss; I sit pretty close to the television and console anyway, but it's something many, many people would miss. Also, the bottom of the controller only has the pin connection, not the two long connections on either side. This means my headset doesn't work on it. The problem here is that now, when playing Fable 3 with my girlfriend over live, if we are to chat, then we need to call each other. As you can imagine, craning your neck to hold the phone while playing is not comfortable, at all. And my last gripe is that the lights on it have three settings: full blast, off, or flashing on vibrate off to full blast. I wish there were a dimmer option, or that the flashing was dim to full flashing.
Now on to the better side of things! It is precise. I cannot stress this enough, it its sensitive and precise like no stock controller ever will be. In that, it is perfection, and this should be what a controller is about. My other love for this controller is the feel. The buttons press better. Think about the first Guitar Hero controller you used. Now think about when you switched to the Rock Band guitar. Yeah, the clicking is better, isn't it? These buttons offer a great resistance that actually feels like pressing a button, performing an action. Much more satisfying than the stock controllers, who's buttons go "smoosh" in comparison.
I really, really wish it worked with my headset, though.
For the 360, all of their controllers are wired. It's not something I currently miss; I sit pretty close to the television and console anyway, but it's something many, many people would miss. Also, the bottom of the controller only has the pin connection, not the two long connections on either side. This means my headset doesn't work on it. The problem here is that now, when playing Fable 3 with my girlfriend over live, if we are to chat, then we need to call each other. As you can imagine, craning your neck to hold the phone while playing is not comfortable, at all. And my last gripe is that the lights on it have three settings: full blast, off, or flashing on vibrate off to full blast. I wish there were a dimmer option, or that the flashing was dim to full flashing.
Now on to the better side of things! It is precise. I cannot stress this enough, it its sensitive and precise like no stock controller ever will be. In that, it is perfection, and this should be what a controller is about. My other love for this controller is the feel. The buttons press better. Think about the first Guitar Hero controller you used. Now think about when you switched to the Rock Band guitar. Yeah, the clicking is better, isn't it? These buttons offer a great resistance that actually feels like pressing a button, performing an action. Much more satisfying than the stock controllers, who's buttons go "smoosh" in comparison.
I really, really wish it worked with my headset, though.
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