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Gaming: Doing Research for Designing Video Games

Monday, July 11, 2011

Something most of my followers do not know is that I am currently creating a video game. That is why I have been silent for a week, is I was in hardcore getting-stuff-done mode, and that made me neglect my blog. Well, no fear, I am back, and will be less sporadic. On to this evenings subject. I have been trying to figure out how I am going to do the skill learning mechanism, and the battle mechanics. My question for skill learning is should I have trainers that teach you at the correct level, like World of Warcraft? Maybe a talent tree system a la Diablo II and Torchlight? Should I invent a new way of doing it, or use one that's rarely used? I think the most satisfying for me is a use-it-to-learn-it system. The more they use "Fireball" the more potent it becomes, for example. I don't want to re-do something that's been done too much, but at the same time, I want it to be accessible and feel natural enough. I have also designed the spells for two classes over this time, the Wizard and Necromage. I can't go into too much detail, but I cannot wait for others to experience this. So to research different types of battle systems, I decided to play a few different types, so I pulled out Torchlight, Diablo II, Titan Quest (pc versions), and Secret of Mana. I'm gonna have to dig for my copy of Baldurs Gate and see if I can find a PC action-RPG that doesn't use a controller or the "left and right click to attack" battle mechanics.

If you know of one, leave the title in the comments. Also, if you enjoy playing warriors or barbarians, leave a note of your two favorite skills for that class. Who knows, they might make it into the game.

7 comments:

thatcurtguy said...

i really need to try some of this

Exiro said...

Good luck with the game, will try it out when it's done.

Neon said...

Good luck ;)
+followed

gog said...

yes!

LeroyBig said...

I don't much like the talent tree thing. I'd prefer the trainer one. But that's just me, I don't find much fun in a talent tree.

Dwrek said...

Definitely let us know when it is almost done. I'm sure you'll have lots of people to test it.

Andrew said...

Oh, It'll be some time before it's at that state. I'm still getting the team together. That said, anyone in the Richmond, Virginia area or that can be here once every other week that want's to get into game design: I need an artist or three. An extra programmer could be useful.

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